Creativerse Now Live! Here’s why you should try it
If you’ve kept up with my YouTube or Vid.me channels, you know that I’ve gotten quite a lot of enjoyment out of Creativerse, a mostly free voxel game that gives an incredibly unique and adorable environment for voxel game lovers to play with. But how far has it come since it was initially put up on Steam as another Minecraft-esque early access game?
Well, here’s a few little comparisons of what it was back then and what it is now.
A little further along
As you can see, graphically this game has come quite a long way, but graphics aren’t everything – anyone who plays Oldschool Runescape can attest to that, so here’s some unique default mechanics (no mods needed) that make this game really stand out:
(without cumbersome server setup)
This is one of my favorite features. Creativerse natively offers hosted worlds on their own servers for no price (although the number of personal worlds you can have is limited to just one as a free player and 12-15 for pro members), so you can join any friend’s world you like so long as they allow it. Pro players also have a variety of world options, such as low gravity, celestial skyboxes, peaceful creatures, more treasure chests, and much more.
Gives players a premade build to create on their own by either collecting the items, or buying them from the cash shop and placing them in predefined locations. A lot of the blueprints have unique blocks just for that build only obtainable by buying the pack, or in the case of holiday events, are only obtainable during the event.
Allows the player to claim segments of land for an in-game item fee (coal, obsidian, etc.), cash shop currency or for free depending on how many you wish to claim for yourself. This allows you to set restrictions on that area of land, which comes in handy in stopping griefers.
“Tools for mining and harvesting all kinds of blocks, scoop-able liquids, plants and materials (except for Ores that are won from Nodes with the help of single-use Extractors) enable players to dig deeper through the different strata made of increasingly harder rocks to collect rarer and better resources.” – Creativerse Wikia
“Such as Switches, Pressure Plates, Number Pads or Sensors allow players to lock/open doors, switch on lights, spawn creatures, make walls appear etc. from a distance, when players or creatures step into specific areas and with optional timers too.” – Creativerse Wikia
There are many more exciting features that this game has, but to list them all I’d basically just be copying and pasting the entire Creativerse Wikia page… so let’s save that for another time, shall we?
This game’s great, but it does have a few flaws that quite a few people find disheartening. For one there is no solo/offline mode. You must have an internet connection or no creating for you. This has been suggested to be changed many times, but currently as of May 2017, there’s no signs they will be adding it any time soon. It’s a bummer for those times when you don’t have internet for whatever reason. A good chunk of the time I spent on Minecraft back in the day was usually when I was sitting in the backseat of my parents’ car on a roadtrip, at my grandmother’s house, or when the power went out and I just had a couple hours of battery life on my laptop.
Oddly enough, this simple looking game has some weird optimization issues. I’m currently running a relatively decent set up, and granted it’s not the best, I shouldn’t be lagging on a simple graphics game like this. It’s nothing horrible, but there is the occasional random frame dip for no reason, and in my experiences, especially when loading new regions, flying and when your crops grow. I know it’s an indie game company that makes this game, so they don’t have the man power and resources of a AAA game developer, but it’s still something I wish they’d work on that would vastly increase the enjoyability of the game – especially for those with subpar computer builds.
The biggest problem this game has though… is the dreaded PAYWALL. I say that in bold and caps for dramatic affect. Even if you’re a pro member, which costs a one-time fee of $19.99, you still don’t get all the items that the game has to offer. There are quite a few nifty benefits that come with being a pro member that I briefly went over earlier, but getting access to premium blueprints and blocks is not one of them sadly. I can see having that option for an entirely free game, but to have a pro version of the game and to also have even more stuff locked behind another paywall is a bit annoying.
However, the paywall doesn’t detract from the enjoyment this game offers. Everything that is detrimental to succeeding in creating an exciting world and getting to end-game level is covered by the $19.99 price tag, and most all of it is entirely free (just subtract the flying, lantern, and multiple worlds).
Also, if you think about it, hosting a bunch of worlds for people has got to have a hefty price tag on it, so is having a cash shop that unfair? So long as the cash shop items remain cosmetic and not 100% necessary, I’m not too bothered by it.
All in all, this game is hours of fun and I would highly recommend it, even with the few problems it does have. Who knows, maybe eventually all these problems will be a thing of the past, and this game will be perfect! After all, this game did just come out of early access.
After putting over 100 hours of playtime into this game, I hope to see this game go far as its own thing, and not be seen as just another “Minecraft wannabe”, which sadly is what a lot of people think at first before they really look into it.
The way I look at it is this: imagine if no one else tried making cars mass produced and affordable after Ford did it because “we’d just be a Ford wannabe”? Taking bits and pieces of something successful and creating your own creation from it starts healthy competition which brings forth innovation. Creativerse has done a phenomenal job in taking the “blueprint” that was Minecraft and taking it to another level entirely, and I would highly recommend at least giving it a shot – it is free after all.